ULTIMA II Walkthrough General Hints 1. Get a Blue Tassel by killing various monsters. 2. Get a Ship (It makes killing easier!) 3. Get Lots of Money! (This is 90% of the game.) 4. Go to Pirate's Harbor in Aftermath and take Rocket to Planet X. 5. Get Father Antos' Blessing and then return to Earth 6. Go To New San Antonio in 1990 7. ffer Gold ($500) to the Old man to get the Ring of Protection. 8. ffer Gold ($500) to Santre to get the Quicksword. 9. ffer Gold to the Hotel Clerk to raise stats. 10 .Go to the Time of Legends, and Enter Castle. 11. Kill Minax by Hitting 5 times. 12. You won! Hit point can be obtained by ransacting with Lord British in his castle, either in 1423 BC or 1990 AD (old sucker, isn't he?). In the Beginning, he will increase your hit points by 300 for every 50 gold pieces. As your hits start to increase, the amount he gives you will decrease. As you approach 9999, he will be giving you 100 per 50 to avoid letting you roll your hit counter back to zero. The most important thing you can do in Ultima II to get you started well is acquire a ship. You can't do this until you gain a blue tassel, so check your tatus after every encounter until you have one. If there is a "wild" pirate ship off the coast nearby, go to it and take command, if not, probably the easiest place to get one is in Pangea. Take one of the time doors there and try to find an area to stand in where you are almost completely surrounded by water, this increases the chance of the next beast that attacks you being a ship (or sea serpent). Once you get the ship, the game will go a lot easier for you. Food lasts longer, hits you take do less damage, and you pack considerably more fire power for dealing with hostile forces. Avoid pirates or destroy them as quickly as possible) until you have a good start though, they can steal your tassel and leave you land bound once again. There is an interesting bug in all of the versions of Ultima. If you commandeer a "wild" pirate ship, it will be multiplied. Use this fact to set yourself up an armada of ships in convenient places in every time zone as soon as you get the opportunity. For instance, if you capture a ship on the eastern shore, start going west to the other shore with the rogue ship following you, he can only fire if you remain still or move adjacent to him. Once you reach the western shore, board the rogue ship and go back east, or north, or south, wherever you need ships to be handy. Once you feel you have all you need in a given time zone, destroy the rogue ship. Pangea is a good place to start with ships because of the rapidly replenishing population of the minions of evil, but ultimately, you'll want at least one in each of the 5 time zones. When you feel ready, you are loaded with equipment and hit points and you have the best weapons & armor. You'll find that the best place is in the time of legends. Go there with an airplane so that you won't be trapped somewhere with no escape then park near a lot of water and start killing. Sooner or later, a boat will appear and you will have the same advantages you've had before. The difference is that the propagation rate vastly exceeds any other location in Ultima II. For this reason, you can build up gold and experience here faster than anywhere else. Of course, having to destroy all the powerful creatures that are here initially is the price you pay. After you kill the first group, you will find that the percentage of the lesser monster types increases considerably. As the game progresses, you'll find yourself needing keys. Not the skull keys that you capture from overland monsters, but keys to the doors you'll find to some areas inside townes. Getting these can be a dangerous proposition because the only way to do it is by attacking towne guards, and of course if you attack one (or anyone else in a towne, they will all come looking +or you. You will need 3 keys to start out with to get into the airport at New San Antonio so you can commandeer a plane and finally put on some real speed. This means you have to defeat 2 guards. The simplest way to do this is in Port Boniface, the village near the castle of Lord British in 1990 AD First, make sure you are reasonably well equipped with weapons & armor and get LOTS of hit points from Lord British. As you enter Port Boniface, you will notice 2 guards standing on the far side of a sign heralding the name of the towne. Walk around this sign and ttack one of these guards. Walk back around the sign immediately, the guard will follow you, then keep attacking him until he's destroyed. If you have done everything correctly, you should be able to walk back up and draw another guard to you. After killing him, you will have 4 keys, enough to get your airplane. There are two other useful things you can do in Port Boniface. One is to steal enough food to keep you from having to come back every 10 minutes and buy more. A simple way to do this without getting waylaid by guards is to walk around to the right edge of the McDonalls where there is, conveniently enough, a take out window. As long as the merchant is on the other side of that window from you and not one of the various people wandering randomly in there, you will be able to steal food. Continue stealing it until you see guards approaching you. This will mean two things. First, you will be unable to steal more food and second, you want to get the Hell out of towne. As soon as you see a guard strolling your way, make a beeline to the right for the edge of towne. Once outside you can repeat this exercise until you have enough food to last a considerable time. The last really useful thing to do in Port Boniface is to get a ship. Once you have a key you can open the door to the port area. You will be immediately set upon by the people inside. Don't worry about this. Just lead them far outside to give yourself enough room to maneuver around them and come back to the port. Once you board a ship, you can give them their due by using the ire command to take them out. Interestingly enough, unlike the ttack command, this does not set the guards on your trail. Once you've finished off the pirates, you can head the ship out onto the open seas by exiting Port Boniface to the north. The Dungeons and Towers of Ultima II are just an exercise in entertainment. They are absolutely unnecessary to finishing the game. Besides Port Boniface, there are two other cities of prime importance. One is the ruin of Moscow (Pirates Harbor) in 2112 AD and the other is New San Antonio in 1990 AD Pirates Harbor is important for a couple of reasons. First, it's where you get spaceships. Early in the game, the most important reason to come here is that you can pick up an ample supply of keys and free weapons & armor so you have more gold for attribute points. You should have 1 of the 4 keys that you obtained in Port Boniface, assuming you haven't squandered it somewhere else by now. Use it to open door to the port authority and gain access to the ships in the harbor. Kill the person blocking your way and stand just outside the door until the guards start to approach. As soon as you see them coming, head for the ships. Many will follow you, just sit there and ire until you have killed them all (you'll need a godly amount of hit points for this.) Once they're all gone, head for the door again to lure in the guards that got caught on the outside in to you and the ship. You can continue this until you kill all the guards in the city but one. You will notice that he is invulnerable to attack because try as you might, you can't even hit him. When you feel you have enough keys, take the ship out into the bay and go south to the island. Get out and stand on each shield and sword and et them. When done, leave towne with a ship or plane and you will now have permanent transportation posted in Aftermath. New San Antonio is by far the most important place in the game. Most of what you need to solve it is centered here. In the confines of New San Antonio, you will find Santre the swashbuckler. He holds the quicksword, the most powerful weapon in all of Ultima II. It can be yours for $500 pieces of gold. He is in the prison (2nd cell on the left) which you'll have to fight to enter. The easy way to do this is to first acquire a plane from the airport, fly it to the door of the prison and open it. The guard will chase you because you attacked the fighter to get into the airport. Fly the plane to the west and park a +et-) spaces away, the guard will follow. Once you've led all the guards a good distance away, fly back and park your plane in the doorway. It will keep people from following and trapping YOLA in the prison. Get the sword from Santre, get back to your plane and fly out. Another interesting location is the grove in the northern part of New San Antonio. For $500 you can purchase a ring of protection that will allow you to walk through fire unscathed. This is absolutely necessary to completing the game because you have to walk through barriers of fire several times in Shadow Guard to defeat Minax. Once you have the ring, be wary of thieves. Always check your tatus after you encounter one and have been pilfered. The ring is Unfortunately in the list of items it is possible to steal. Also, don't bother approaching the old man before you have been to Planet X to be blessed by Father Antos in Ozy's Place. Without the blessing, the old man will take your money and tell you to come back after being blessed. You will then have to offer up another $500 to get it. The last, and possibly most crucial person to see in New San Antonio is the clerk at the Hotel California. Offering him gold is the only way to increase your attributes in the game, and you should get all of them as close to 99 as possible (as well as getting your hit points up as high as possible) before attempting to take on Minax. For every 100 gold pieces you offer the clerk one of your attributes will be increased by +our points (unless he says "Thank You", in which case, it's a good time to reboot and enter the city again. You need all the gold you can get!). The attribute he increases is seemingly random, but truthfully, they are increased in a very specific order, primarily because the random number seeder is really only pseudo-random. In other words, if you encounter the clerk on the same move in the game, her 5 times to destroy her and win the game. If you have succeeded in trapping the Balron, make sure your route to her doesn't take you somewhere that will allow him to escape and come after you again. That's it.