Name: Quick Reference for Red Storm Rising Date: 5/15/89 Time: 1:30 am -[ Quick Reference for Red Storm Rising - brought to you by The FiRM -[ Typed by The Guch Automated Loading When the program loads, it asks a variety of questions about your computer system. You can automate this process by adding addtional parameters to REDSTORM. Automated Loading Options Include: /J Joystick /NJ Keyboard /GE EGA w/16 colors /GC CGA w/4 colors /GT Tandy 1000 w/16 colors /GM MCGA or VGA w/256 colors /GH Hercules /AI IBM sounds /AT Tandy 1000 sounds /AB Innovation sounds /AA Ad Lib sounds /AX No sounds Starting Options ================ Activity With keyboard With joystick -------- ------------- ------------- Move Arrow or Highlight Cursor keys Push Joystick Select Option Return key Either trigger button Quit game Alt Q Alt Q Strategic Transit - Only available in the RED STORM RISING Scenario ================= Color Key - Big Map ------------------- EGA/Tandy CGA Meaning --------- --- ------- dark blue black Deep water light blue cyan-black mix Shallow water green cyan NATO-controled land areas red purple Warsaw Pact-controled areas white white Mountains and polar ice pack white dots white dots Drifting ice red-brown dot purple-black dot US Sub base at Holy Loch The "V" icon on the map is Your Sub and the Diamond Icons are the enemy. Usually the main targets icon is a filled diamond. Battle Map ========== Symbol EGA CGA Meaning ------ --- --- ------- Open Rect. light blue cyan Your Sub Box dark purp. purple Enemy Sub, Course Unknown Open Rect. bright red purple Enemy Sub, Course Known dark red purple Enemy Sub, last know position yellow flashing Enemy, using active sonar Box purple purple Helicopter Dotted line light blue cyan Track of your weapon Dark dotlight blue cyan your weapon (not activated) Bright dotflashing white Your weapon after activation Dotted line green purple Track of your weapon Dark Dot green purple Enemy weapon not activated Bright dot yellow white Enemy weapon, actived Dotted hex light blue cyan Enemy sonobuoy Small sub dark blue cyan Decoy Starburst dark blue cyan Noisemaker "S" Symbol dark blue cyan Knuckle in water Attack Center Controls ====================== Activity keyboard -------- -------- Map Overlay (toggles on/off) shift F8 Zoom Map "Z" Unzoom Map "X" TACTICAL DISPLAY F1 SEA CONDITIONS F8 COMPARE SONAR F6 Change enemies on display "C" WEAPON CONTROL F2 Change to another weapon "N" DEFENSE DISPLAY F3 PERISCOPE F4 Manually rotate scope left/right cursor keys Snap scope to contact "C" Identify periscope image backspace key ACOUSTIC SIGNATURE F5 key Compare vessel signature shift & letter key Make identification positive return key SHIP DATA BASE F7 Select ship shift & letter key VIEW CONTACTS "C" WEAPONS LOADOUT "V" DAMAGE REPORT "B" TORPEDO CONTROL "N" THREAT WEAPONS "M" Increase speed level "=+" Decrease speed level "-_" Set depth F9 and three digits Set course F10 and three digits Silent Running "0" Left Rudder ",<" Right Rudder ".>" Straight and Level "?/" Active Sonar "8" Active Radar "9" Load Torpedo shift 4 Load Sealance shift 5 Load Harpoon shift 6 Load Tomahawk shift 7 Fire Stinger SAM "3" Fire Torpedo "4" Fire Sealance "5" Fire Harpoon "6" Fire Tomahawk "7" Move PAP point cursor keys Run Shallow (Torp) shift F1 Run Deep (Torp) shift F2 Left Search Pattern shift F3 Right Search Pattern shift F4 Activate Torpedo shift F5 Steer torpedo cursor keys Drop Torpedo shift F9 Drop Noisemaker "1" Drop Decoy "2" Cancel an order in progress ESC Normal/Accelerated Time Alt T Pause Alt P Help from Computer Alt H Action Track Alt A Sound Alt V Replay battle Alt R Quit Alt Q RED STORM RISING TECHNICAL SUPPLEMENT Package Contents Your Red Storm Rising should contain a manual, this technical supplement folder, two 5 1/4" disks or one 3 1/2" disk, keyboard overlays, a map of the Norwegian Sea Theater, a registration card, and an order card for backup disks. Required Equipment Computer: This simulation requires an IBM PC, XT, AT, PS/2, Compaq 386, Tandy 1000, or a computer 100% compatible with one of those models. The machine must have at least 384K of RAM and DOS 2.x or 3.x. When using higher versions of DOS, more RAM may be necessary. Controls: The simulation can be run entirely from the keyboard, or with a joystick and keyboard. Display: The simulation requires a color monitor with an IBM CGA, EGA, MCGA, VGA or Tandy 1000 graphics system. EGA systems must have 256K on the graphics card (standard on all but the earliest boards). The simulation will run on a system with a monochrome monitor if you have a Hercules Monochrome Graphics card. If you are using a compatible graphics card/monitor, it must be 100% hardware compatible to one of the above. DOS: You must have IBM or MicroSoft DOS, version 2.0 or higher. A version between 2.11 and 3.31 is recommended (3.1 or less on 384K machines). Saving Games Red Storm Rising can save games only if you follow the installation procedure and "run" the game from copies on either floppy disks or a hard disk. If you run the game using the disk(s) in the box, no games can be saved. The original MicroProse disks are write-protected to avoid inadvertent damage. Accelerated Time This is a new feature for the IBM version of Red Storm Rising. If you find the pace of action too slow, or are pursuing a slowly-developing strategy, press ALT and the T key to accelerate time. Press it again to restore normal time rate. This option only functions during a battle. Tandy 1000 Keyboards On Tandy 1000 computers, do not attempt to use the numeric keypad for cursor key movements. Instead use the marked cursor keys. For diagonal movements, use two keys in combination. Installation Concepts Red Storm Rising is copy-protected using a "key disk" technique. This means you can copy the game files from the original disks however you prefer - to other floppy disks, and/or to a hard disk. These files are normal in all respects. They can be backed up, restored and optimized on a hard disk. However, the original disks have special "invisible" markings that cannot be copied or removed. The program will ask you to insert temporarily the original Disk A into your floppy drive. MicroProse regrets that continuing casual and organized software piracy within the USA and around the world requires that we copy-protect this product. Remember, you cannot save games or final scores unless you install Red Storm Rising on floppy disk or hard disk. Installation on Floppy Disks This simulation is designed to run using copies of the original (distribution) disks supplied in the box. You can run the game using the distribution disks, but no information will be saved. We suggest you format new disks and then copy the game onto them. If you're using 5.25" 360K drives (standard for PCs and XTs) format two disks. If you're using any other type of drive (5.25" 1.2MB, or any 3.5" size) format just one disk. Format a Floppy Disk: Formatting a disk requires that you boot your computer with DOS, then at the ">" prompt type the appropriate format command. For example, on most machines type FORMAT A: to format a floppy disk in the A: drive. For details, consult the description of "FORMAT" in your DOS manual. Copy to Newly Formatted Disks: After formatting the disk(s), use the DOS "COPY" command to copy the disks with *.* as the file designators. Typically this command is entered as COPY A:*.* B:*.*, even if you just have one floppy drive. For details, consult the description of "COPY" in your DOS manual. Avoid Diskcopy: Do not use the "DISKCOPY" command to copy disks. You must use the "COPY" command. Installation on a Hard Disk You can copy the original (distribution) disks onto a hard disk. The files copied are standard DOS files. They can be copied, erased, and optimized as desired. Install Program: For you convenience, a batch file called "INSTALL" is included on disk B. It automatically installs the program onto your hard disk. To use the program, insert your disk (if using 5.25" disks, insert disk B) into a drive. Type A:INSTALL and press Return if you put the original disk into drive A. Type B:INSTALL and press Return if you put the original disk into drive B. The install program will then ask which disk you wish to install onto. Most hard disks are set up as drive C. Type the appropriate letter and follow any instructions that appear. Technical Notes: If you have problems with the install program, use DOS commands to make a subdirectory titled RSR and then copy all the files from all original disks into that subdirectory. Finally, copy the RSRLOADR file into the root directory and then rename it REDSTORM.BAT. The install program simply automates this process. If you're an experienced IBM user, feel free to modify or move "REDSTORM.BAT". Note that Red Storm Rising requires all its files to be in the same subdirectory, and that subdirectory must be the default while the program is running. Loading from Floppy Disks (1) Boot you machine using a DOS disk (version 2.11 to 3.31 recommended). (2) Insert Disks: When the "A:>" prompt appears, remove the DOS disk and insert Red Storm Rising disk A. If you have two floppy drives, put disk B in the second drive. Use the copies made in the install instructions above. (3) Set Speed: If you have a "turbo" or multi-speed computer, use your normal speed setting. Actually, you can use any speed, but do NOT change speeds during the game. (4) Load Program: Type the following: REDSTORM and press Return. The simulation will begin loading. It will ask you to insert your original disk A (the key disk) at some point, and then press a letter key indicating which drive contains this disk. When the screen after that appears, replace the original disk with your copy disk. Loading from a Hard Disk This assumes your machine runs under DOS when it boots, which is true of 99+% of all IBM and compatible machines with hard disks. (1) Turn on your machine. If it is already on, exit all programs and return to the root directory with the "cd" DOS command. For example, if your hard disk is C: then "cd C:\" does this. (2) Set Speed: If you have a "turbo" or multi-speed computer, use your normal speed setting. Actually, you can use any speed, but do NOT change speeds during the game. (3) Load Program: Type the following: REDSTORM and press Return. The simulation will begin loading. Graphics Options When Red Storm Rising loads it asks you to select a graphics option. The current options include the following: EGA: Select this option if your machine has an EGA graphics board. This option provides 16 colors. Any RGB monitor can be used (a special high-resolution EGA monitor is not required). CGA: Select this if you have a CGA graphics board. This option provides 4 colors. Tandy 1000: Select this option if you have a Tandy 1000. This option also provides 16 colors. VGA/MCGA: Select this if you have a PS/2, or any other machine with a VGA graphics board and monitor. Hercules Monochrome: Select this if you have a Hercules Monochrome Graphics board, or a compatible monochrome graphics board, sometimes termed "MGA". Note that the original IBM graphics board and IBM MGA compatibles won't work, since that design only supports text. A Suggestion to CGA Users: We suggest that you purchase an EGA graphics board (which are now quite inexpensive) and attach your CGA RGB monitor to that. Red Storm Rising, other MicroProse products, and most other IBM EGA games run in this fashion. A new, expensive EGA monitor is not required if the board has a standard output. Of course, it's true that certain high-resolution and special-color-palette modes are not available without a new, expensive monitor. However, in that case we'd recommend a VGA board and monitor instead. Sound Driver Options When Red Storm Rising loads it asks you to select a sound option. The current options include the following: IBM sound: This default sound is appropriate to all IBM PC, XT, AT and PS/2 and compatible machines with no special sound hardware. Tandy 1000 Sound: Only use this option on Tandy 1000 computers, which include a special music chip. Innovation Sound Board: Only use this option if your computer contains the Innovation music/joystick board. Ad Lib Sound Board: Only use this option if your computer contains the Ad Lib music board. No Sound: This makes the entire simulation silent. Automated Loading When the program loads, it asks a variety of questions about your computer system. You can automate this process by adding additional characters after the "REDSTORM" loading command. Separate "REDSTORM" and each of these command with a space. Automated loading options include: /J if you use a joystick /NJ if you use a keyboard without a joystick /GE if you use EGA with 16-color graphics capability /GC if you use CGA with 4-color graphics capability /GT if you use Tandy 1000 with 16-color graphics /GM if you use MCGA or VGA with 256-color graphics /GH if you use Hercules monochrome graphics /AI if you always use IBM sounds /AT if you always use Tandy sounds /AB if you always use Innovation sounds /AA if you always use Ad Lib sounds /AX if you always use no sounds Examples: If you use a standard PC or XT without joystick, CGA graphics, and standard PC sounds you would load the game with "REDSTORM /NJ /GC /AI". If you have a Tandy 1000 with joystick, you would load the game with "REDSTORM /J /GT /AT". If you have an AT with EGA graphics, but wish to select joystick and sound options normally (at the start of each game), you would load with "REDSTORM /GE". Loading Problems? The latest notes regarding this program and problems with "compatibles" can be found on disk B, in an ASCII file named "READ.ME". You can read this file using standard DOS commands, such as "TYPE READ.ME". If the program does not load or run correctly, turn off your entire machine and restart it. Make sure DOS and Red Storm Rising are the only programs loading into memory. Certain RAM-resident programs or tools can conflict with Red Storm Rising. If you continue to have trouble, try the original Red Storm Rising disks. Your copies may be bad. If the original doesn't work, try the original Red Storm Rising disks in another PC. If the disks do work in another machine, then your machine has compatibility problems (i.e., some aspect is not entirely IBM compatible). Try a different machine speed, or a different keyboard/joystick, graphics, or sound option. Sometimes an alternate setting will work. If you have trouble loading on other machines as well as your own, you may be one of the tiny percentage with a defective disk. In such a case contact MicroProse Customer Service at (301) 771-1151, Monday through Friday, 9am-5pm Eastern time. Please have a pencil and paper handy when you call. STARTING OPTIONS Activity with keyboard with joystick Move Arrow or Highlight cursor keys push joystick Select Option return key either trigger button Quit Game alt Q (exits to DOS) alt Q (exits to DOS) STRATEGIC TRANSIT Only available in the RED STORM RISING Scenario Strategic Map Color Key EGA/Tandy CGA Meaning dark blue black Deep water light blue cyan-black mix Shallow water green cyan NATO-controlled land areas red purple Warsaw Pact-controlled land areas white white Mountains and polar ice pack white dots white dots Drifting ice red-brown dot purple-black dot US Submarine base at Holy Loch Strategic Map Symbols Feature EGA/Tandy CGA Meaning SOSUS flashing flashing Enemy ships and subs passing over Seabed white cyan a "SOSUS line" are detected Sensors Your yellow cyan The current location of Submarine your boat Enemy flashing flashing Contact accurate to this instant Surface red-purple white-purple Force light red purple Contact not accurate, but very recent cyan purple Contact old light gray purple Contact very old Enemy flashing flashing Contact accurate to this instant Subs-only red-purple white-purple Force red purple Contact not accurate, but very recent cyan purple Contact old light gray purple Contact very old NATO flickering flickering Friendly aircraft that can spot P-3C "Orion" yellow white-purple enemy forces which it flies near USSR flickering flickering Enemy aircraft that can spot you Tu-142 red purple if it flies close enough to "Bear-F" your position NATO flickering flickering Satellite will spot enemy forces Satellite yellow cyan beneath its orbital path USSR flickering flickering This satellite will spot you Satellite red purple if you're under its orbital path Map Movement Activity with keyboard with joystick Drifting no keys down joystick centered (0-5 kts) (hands off keyboard) Cruising cursor keys push joystick (12-18 kts) Flank Speed hold down shift and trigger down and (25-36 kts) cursor keys push joystick Pause return, space bar, return, space bar, or alt and p key or alt and p key Menu Options Activity with keyboard with joystick Move Arrow or Highlight cursor keys push joystick Select Option return key either trigger button Quit Game alt Q (exits to DOS) alt Q (exits to DOS) BATTLE Tactical Map Symbols Symbol EGA/Tandy CGA Meaning Open light blue cyan Your submarine rectangle (open side is your stern) Box dark purple purple Enemy, course unknown Open bright red purple Enemy, course known Rectangle dark red purple Enemy, last known position yellow flashes Enemy, using active sonar white Box purple purple Enemy helicopter when your periscope is above water (Invisible) (none) (none) Enemy helicopter when your periscope is below water Dotted line light blue cyan Track of your weapon Dark dot light blue cyan Your weapon not activated Bright dot flashing white white Your weapon after activation Dotted line green purple Track of enemy weapon Dark dot green purple Enemy weapon not activated Bright dot yellow white Enemy weapon, activated Dotted light blue cyan Enemy sonobuoy hexagon (dropped from helicopter) Small sub dark blue cyan Decoy appears as long as it's active Starburst dark blue cyan Noisemaker appears as long as it's active "S" Symbol dark blue cyan Knuckle in water appears as long as it's active No Drop Bar medium blue white Underwater pack ice to 50' depth 1 Drop Bar medium blue white Underwater pack ice to 100' depth 2 Drop Bars medium blue white Underwater pack ice to 150' depth 3 Drop Bars medium blue white Underwater pack ice to 200' depth 4 Drop Bars medium blue white Underwater pack ice to 250' depth Number dark blue white Shallow bottom; number indicates depth of the bottom in hundreds of feet ATTACK CENTER CONTROLS The Primary Displays Activity with keyboard with joystick Tactical Display F1 key F1 key Map Overlay (toggles on/off) shift & F8 key shift & F8 key Zoom Map z key z key Unzoom Map x key x key Sea Conditions F8 key F8 key Compare Sonar F6 key F6 key Change enemies on display c key c key Weapon Control F2 key F2 key Map Overlay (toggles on/off) shift & F8 key shift & F8 key Zoom map z key z key Unzoom map x key x key Change to another weapon n key n key Defense Display F3 key F3 key Map Overlay shift & F8 key shift & F8 key Zoom map z key z key Unzoom map x key x key Periscope F4 key F4 key Manually rotate scope left/right cursor keys left/right joystick Snap scope to contact c key c key Identify periscope image backspace key backspace key Acoustic Signature F5 key F5 key Compare vessel signature shift & letter key shift & letter key Make identification positive return key return key Ship Data Base F7 key F7 key Select ship shift & letter key shift & letter key The Secondary Displays View Contacts c key c key press again for another contact Weapons Loadout v key v key press again for store list Damage Report b key b key Torpedo Control n key n key press again for next active torpedo Threat Weapons m key m key Navigation Controls Increase Speed Level =+ key =+ key Decrease Speed Level -_ key -_ key Set Depth F9 key, F9 key, then three digits, or then three digits, or finish w/return key finish w/return key Set Course F10 key, F10 key, then number keys, then number keys, finish w/return key finish w/return key Silent Running (min speed) 0 key 0 key L. Rudder (5, 10 or 15 deg) ,< key ,< key R. Rudder (5, 10 or 15 deg) .> key .> key Straight and Level /? key /? key Active Sensor Controls Active Sonar (on/off toggle) 8 key 8 key Active Radar (on/off toggle) 9 key 9 key Weapon Loading & Firing Load Torpedo into tube shift & 4 key shift & 4 key Load Sealance into tube shift & 5 key shift & 5 key Load Harpoon into tube shift & 6 key shift & 6 key Load Tomahawk into tube shift & 7 key shift & 7 key Fire Stinger SAM 3 key 3 key Fire Torpedo 4 key 4 key Fire Sealance 5 key 5 key Fire Harpoon 6 key 6 key Fire Tomahawk 7 key 7 key Torpedo Controls Move PAP point (if inactive) cursor keys joystick Run Shallow shift & F1 key shift & F1 key Run Deep shift & F2 key shift & F2 key L/(Left) Search Pattern shift & F3 key shift & F3 key R/(Right) Search Pattern shift & F4 key shift & F4 key Activate Torpedo shift & F5 key shift & F5 key Steer Torpedo (if active) cursor keys joystick Drop Torpedo shift & F9 key shift & F9 key Countermeasures Drop Noisemaker 1 key 1 key Drop Decoy 2 key 2 key Other Controls Cancel an order in progress escape (ESC) key escape (ESC) key Normal/Accelerated Time alt & t key alt & t key Pause (on/off toggle) alt & p key alt & p key Help from tactical computer alt & h key alt & h key Action Track (on/off toggle) alt & a key alt & a key Sound (on/off toggle) alt & v key alt & v key Replay battle (at end only) alt & r key alt & r key Quit (exit to DOS) alt & q key alt & q key