-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- _ ___ _ ___ _ | |/ (_)_ __ __ _( )___ / _ \ _ _ ___ ___| |_ | ' /| | '_ \ / _` |// __| | | | | | | |/ _ \/ __| __| | . \| | | | | (_| | \__ \ | |_| | |_| | __/\__ \ |_ |_|\_\_|_| |_|\__, | |___/ \__\_\\__,_|\___||___/\__| |___/ _ _ _ / \ _ _ _|_ _|_ _ ._ _|_ |_ _ / ._ _ ._ \_X|_|(/__> |_ | (_)| |_ | |(/_ \_| (_)\/\/| | -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- F O R T H E P E R S O N A L C O M P U T E R -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- What's new? Everything! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Current Mood: Cheerful. Send me something. I'm happy! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Guide Info: FAQ/Walkthrough for King's Quest 1: Quest for the Crown for the PC Version: Final Written by SquidGirl Started: March 18, 2001 Released: March 21, 2001 Last Updated: --- Finished: March 21, 2001 (Hopefully) Contact Info: Email: becky@chronosquid.com AIM: chronosquid ICQ: 91070341 Sites where this guide may be found: - http://www.chronosquid.com - http://www.gamefaqs.com -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Table of Contents: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 1. Introduction 2. Mini-Review 3. Game Basics o Story (Manual Version) (My Version o Characters o Getting Started o Basics o Controls 4. In-Depth Walkthrough o Introduction o Obtaining the Magic Mirror o Obtaining the Magic Shield o Obtaining the Magic Chest o Return to Castle Daventry 5. Maps 6. Point List 7. FAQs 8. Coming Soon 9. Copyright & Contact Info 10. Credits/Thanks 11. Update History (I) = Incomplete (N) = New -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 1. Introduction -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Hiya, and welcome to my KQ1 FAQ/Walkthrough/Guide thing. It's my fourth guide, and I probably shouldn't do it, as I have 3 other guides to finish, but variety is the spice of life or whatever, and I really need a break from the others. So this is the result. And since it's an old game, I probably won't be getting too many emails or anything for it. ^_^ On another note, this is probably the final version of this guide, since I've got mostly everything here. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 2. Mini-Review -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Graphics: 10/10 Sound: 10/10 Story: 10/10 Gameplay: 10/10 Rent/Buy? Buy Overall: 10/10 These scores are, of course, based upon the simple fact that the game is nearing it's 17th birthday. If you think these graphics suck, check out The Wizard and the Princess. ^_^ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 3. Game Basics -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- o Story (Manual Version) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- A long, long time ago, when unicorns still roamed the forests and the merfolk still dwelt in the shallow waters frequented by men, there ruled in the kingdom of Daventry King Edward and his lovely Queen. The people of Daventry were prosperous and happy, and everywhere peace reigned. But the King and Queen were sad because they were childless. They had no son to inherit the throne, nor daughter to gladden their hearts. One bright, sunny day King Edward the Benevolent (for so he was called) and his Queen were walking in the castle garden when suddenly before them appeared a powerful sorcerer. "I know your problem and I can cast a spell that will bring you a child," he said. "Oh, great sorcerer, if you can help us, we will be everlastingly grateful," said the Queen. "We will bestow upon you many honors, and great riches," said the King. "I have no use for honors or riches. MY payment will not be so great. All I ask in return is the mahogany-framed Mirror that hangs in your private chamber." The sorcerer's words gave them pause, for that Mirror was priceless. It had the power to read the future, and helped Daventry prosper. The royal couple used it to foretell the weather for planting and harvest, as had the kings and queens before them. It had been hundreds of years since a crop had been planted before the last frost, or had been ruined by autumn rain. What the sorcerer desired was indeed valuable. The King and Queen retired to their chamber to consult the magic Mirror. King Edward and his wife gazed into the Mirror's depths and saw a young princely figure with a gold crown upon his head. Imagining the youth to be the son they yearned for, the royal couple gladly bestowed the Mirror upon the sorcerer. He took it to his dwelling, where he set one of his beasts to guard over it. The months passed and the Queen did not conceive a child. For the first time in four hundred years, Daventry lost the harvest to an early autumn rainstorm. The King and Queen wept, and everyone tightened their belts. Instead of having excess produce to sell to neighboring kingdoms, the people of Daventry had to supplement their stores with food bought elsewhere. With famine came the dreaded Plague, and the Queen was stricken. For three days she lay in the grip of a great fever, with Edward maintaining a constant vigil by her side. On the fourth day of the Queen's illness, a diminutive figure pushed his way between the legs of the castle guards. "I have a cure for the Queen," he claimed. Quickly the courtiers ushered him into the Queen's chamber, where the King despaired. "I have traveled a great distance to bring relief to our dear wife. This powerful root known only to dwarves will cure any plague." The dwarf leaned over the Queen and touched the root to her lips. Her eyes fluttered open and she smiled at Edward. The Queen's attendants looked at each other in wonderment. "Only a touch revived her," they whispered. "Imagine how fast she will recover when given the whole root!" "Ask any reward for this miraculous gift, oh small one," exclaimed King Edward. "I ask in repayment the Shield left you by your father when he died," said the dwarf softly. The King paled at the thought. The Shield, made of titanium and set with emeralds, was traditionally carried in battle by the ruler of Daventry. Legend held that he who bore the Shield was invincible, and his army always victorious. Thus there had been no successful attack on the kingdom of Daventry for over five hundred years. "Ask again, little man. I will give you your weight in gold, but please do not ask for the Shield," said the King. "You do not appear to value your wife's life, your Highness," said the dwarf. "I will take no other reward than that which I have requested." Haughtily, he turned to go. "Come back," Edward called. "I'll give you the Shield." The Dwarf took the Shield, and secreted it away in a hold in the ground, in the way of Dwarves. The Queen partook of the root, but to no avail. She worsened and died. Daventry's church bells tolled in mourning, and the King vowed vengeance against the false dwarf. Years passed, and the news of the loss of the Shield spread. Armies attacked the weakened Daventry, and the King went out to lead his armies without the Shield. Many years passed, and the King was very lonely. One day, while out riding with his courtiers, Edward came upon a pack of wolves tearing at the lower limbs of a big tree. When the group approached, the wolves scattered to reveal a beautiful young woman perched in the tree. The King was charmed with the Princess Dahlia, and brought her back to his castle to visit. He felt new life coursing through his veins, and knew it was because he had met someone who might fill the loneliness left by his late Queen. In due time Edward asked Dahlia to marry him, and she accepted. The people of Daventry were wildly excited at the prospect of a new Queen (and hopeful again of an heir), and made preparations for a glorious wedding celebration. On the night before the wedding, when the air resounded with toasts and merriment, Princess Dahlia bid Edward good night. He never noticed her hand stealing up to his belt and extracting the ring of keys hanging there. Much later, the Royal treasurer approached the King with alarming news. He had discovered the treasury door standing open, with the King's own key in the lock. The Princess Dahlia had been inside, holding a small chest of gold. The treasurer stood frozen to the spot. The Princess' bright laughter changed to a witch's cackle as her form grew old and withered. She grasped the Chest and mounted her broom to fly out the open window. The treasurer watched with horror as she swooped up through the clouds and disappeared. When the King heard the news, he wept in despair. That Chest was magic, and the last great treasure remaining in Daventry. No matter how much was taken from it, the Chest always remained brimming with golden coins. Without the Chest, Edward could buy no more food, pay no more soldiers. Many more years passed, and Daventry grew poor and weak. King Edward was old and feeble, and saw that his end was near. Fearing that the country would fall into even greater disorder when he died, he sent for his favorite knight, Sir Graham. "You are the bravest and truest knight in my kingdom, Sir Graham. Long ago I envisioned your form in my magic Mirror, and thought I was seeing my son and heir. The years have proven me at least half wrong. But the prophecy may yet be fulfilled. "To prove yourself worthy of my crown, I command you to journey out into the world and retrieve the three great treasures taken from Daventry by treachery and stealth. Fail, and our beautiful Daventry will grow ever weaker until it is invaded and conquered by an unfriendly nation. Succeed in this great quest, and you shall become King upon my death. This I promise by all that is honorable and right. "Look to the fables and fairy stories of yore for clues. Leave no stone unturned, no avenue unexplored, and you will triumph in your quest. Along the way, collect as many treasures as you can. The kingdom of Daventry will need everything you can bring back. And you will profit from the experience." Go now, Sir Graham. And in the words of King Edward, "May you return victorious!" -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- o Story (My Version) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Once upon a time, there lived a mighty king named Edward the Benevolent. He reigned over the kingdom of Daventry with his wife by his side, but he had no heir. The kingdom's prosperity was maintained by the presence of three great treasures, known as Merlin's Mirror, the Shield of Achille, and the Chest of Gold. The Magic Mirror foretold the future, and was extremely valuable, as the King used it to view the weather. This knowledge was used to enhance the harvest, and as a result, Daventry was always well fed, and the excess food was sold to neighboring kingdoms. The Magic Shield, which was made of titanium and set with precious jewels, made the bearer invincible and granted success to his army. The King led his soldiers into battle with this shield, and Daventry easily fought off any attackers. The Magic Chest was a simple wooden trunk, but contained within was an unlimited supply of gold. Edward used this to pay his soldiers, and buy whatever materials and such that Daventry could not supply. Even when gold was taken out of it, the Chest would magically refill itself, and Daventry's treasury was always full. One day, while strolling through the castle gardens mourning their lack of heir, the King and Queen stumbled across a sorcerer. The sorcerer, seemingly eager to enhance the prosperity of the kingdom, offered his services in exchange for the Magic Mirror. The King and Queen, eager for an heir, consulted the Mirror, and, seeing a sturdy youth wearing a gold crown, determined this to be the son they had always wanted. They gave the sorcerer the Mirror, and he hid it away in his underground lair. Many months passed, but still the Queen was not blessed with a child. The sorcerer disappeared, and the kingdom was left heirless and Mirror-less. The years wore on, and Daventry was weakened by the loss of their crops. They were forced to buy food from neighboring kingdoms, and a Plague was brought into the kingdom. This plague struck down the Queen, and for many days she was bed-ridden. On the fourth day of her illness, a dwarf arrived at the castle with a root that he claimed would cure the Queen. Touching it to her lips, the Queen's eyes flickered open, and everyone rejoiced. The King, grateful for the dwarf's services, offered him whatever amount of treasure he might desire. The dwarf requested that he be given the Magic Shield in payment, and the King, his wife not yet out of danger, agreed. The dwarf hid the shield in the earth in the fashion of his kind, and the Queen consumed the root. The supposedly magical cure, despite its miraculous effects when touched to her lips, did nothing more for the Queen. Her condition worsened, and within a few days, she perished. The kingdom mourned her loss, and that of the Shield, and neighboring countries, hearing of the weakened condition of the army, attacked. Without the Magic Shield, many battles were lost, and the kingdom sank deeper into despair. The King was lonely without a companion, and often took to riding with his men. On one such trip, they came across a pack of wolves surrounding a tree. At the approach of the armed men, the wolves scurried away, and a young woman descended from the branches of the tree and thanked them profusely for the rescue. The King, infatuated by the young woman's beauty, took her back to his castle, where she stayed for many a day and night. Eventually, realizing that this was to be his partner in life, Edward proposed to Princess Dahlia, as she was called, and the kingdom rejoiced at the thought of a wedding and, later, an heir. But, on the night before the wedding, Dahlia stole the keys that hung at Edward's belt, and went into the Royal Treasury. The treasurer, noticing the door ajar, peered in, and witnessed in horror the transformation from the beautiful to a wrinkled crone. The witch, cackling madly, stole the Magic Chest and flew off on her broomstick. The King's heart was broken, and his treasury empty. He could no longer afford to pay his soldiers or buy food for his starving country, and the woman he loved was gone. The years wore on, and Edward realized that his days were nearing their end. He summoned his closest knight, Sir Graham, and informed him of his troubles. Sending him on a quest to retrieve the three lost treasures, the King promised Graham his throne upon his death. And so Graham set off on a great quest, hoping to return the lost treasures to his country. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- o Characters -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- King Edward the Benevolent: Edward has led the kingdom of Daventry through many years of prosperity and famine. As his life nears its end, he must find an heir to his throne. Sir Graham: Graham has been sent out on a quest to retrieve the three lost treasures of Daventry. His reward for this noble deed is the crown of Daventry. Woodcutter and his Wife: They're starving. Feed 'em. Giant: He's guarding the chest. Do something about it. Dragon: He's guarding the mirror. Douse his flames. Leprechaun King: He's got the shield. Dance the night away. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- o Getting Started -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Since you've obviously booted up your computer, or you wouldn't be reading this, it's time to install your game, if you haven't already. Insert your game disk or CD into the proper drive. Since you're probably running Windows 95 or better (which doesn't really take much in Windows), I'll start with the installation instructions there. Go to the Taskbar (it's that thing at the bottom of your screen) and hit the Start button. From there, select the Run option (it's near the bottom), and hit the browse button. Go to the directory of your disk or CD drive, and select install or setup or whatever. Follow the on-screen instructions. If you're running Windows 3.x (and if you are, no offense, but you deserve to be shot...), in the Program Manager, left click on the menu choice File and choose Run. Do what they say. If you're running MS-DOS, type the letter of your disk or CD drive followed by a colon (:), and press enter. You'll see the drive's prompt. At said prompt, type 'dir' to view the drive's directory, and type the file name of the install or setup or whatever program. Voila. To play in Windows, open the directory in which you installed the game, and double click on the game icon. In DOS, go to the prompt of the drive on which you installed the game and type 'dir' to see the directory, then type the .bat or .exe file matching the name of the game. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- o Basics -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Score: Throughout the game, various actions and items will earn points for you. There are 158 points in the game, but you don't have to get all of them to finish it. It's just a nice little challenge for you. Sound: Turn the sound on and off to hear sounds. Simple, no? Yea... Menu Bar: Hit escape to see the Menu Bar. It lets ya choose the options below this... Info: See stuff about the game. About KQ: Found under info, it says this: "King's Quest was designed by Roberta Williams." Help: This displays the control screen. Also under info. File: Another thingy on the Menu Bar, this one is about the game. Save Game: Saving (found under File) is the way of keeping your progress, even if you exit the game. Save often. Save well. Follow the on-screen instructions. Restore Game: Restoring (also found under File) recalls your saved game. Do it if you die. Restart Game: Restarting (guess what? It's also under File!) restarts your game. Big surprise there. Don't do this unless you're unbelievably stuck or something. Quit: Another File option. This one exits the game. Are you surprised? Neither am I. Game: The Menu Bar's third option. This one deals with items. See Object: Use this to look at an item in your inventory. It's under Game. Inventory: Check this Game option out to see what you've been toting around. Action: Another Menu Bar thing. Check it out to see your nice moves. Swim: Graham can swim if you choose this under Action. Jump: Boingy, boingy, boingy. Another Action. Duck: Can't see any possible use for it, but it's your final Action. Special: This Menu Bar thingy deals with special things, like me. Sound On/Off: This turns the sound on and off. Go figure. It's Special. Reset Joystick: Reset your joystick with this Special option. Pause: Feel the urge to take a break? Pause your game so no mean old nasty Trolls eat you. It's also a Special option. Speed: This drug stimulates your nerves...er... This Menu Bar option determines the Speed at which the game runs. Normal: If you're using a modern computer, this is the Speed you'll wanna be using throughout the game. Fast: If you're on an old computer, this might be the Speed for you, but you're just asking for trouble if you use it on anything fast. Slow: This Speed is far too sluggish for me, so I never use it. Do so if you want to... -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- o Controls -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- F1.................Displays the Help screen F2.................Toggles sound on and off F3.................Retypes last line F5.................Saves F7.................Restores F9.................Restarts Tab................Opens your Inventory Esc................Displays the Menu Bar/Pauses the Game Enter..............Acknowledges that you've seen the message or something 0..................Jump -..................Duck =..................Swim Ctrl+J.............Sets up your Joystick Alt+Z..............Exits the Game Arrow Keys.........Moves Graham Letter Keys........Types an Action -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 4. In-Depth Walkthrough -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- o Introduction -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- You'll start out on the bright green grass outside Castle Daventry. Nobody tells you this, but the general idea here is to get your bum in there and talk to Edward. So cross the bridge. It might look 3D, but it's only 2D. So just go across. It's easy to do. Once across the bridge, make your way over to the left, and walk that way until you're in front of the door. Walk up to it, and open it. You'll end up inside the castle. It's not much of a building, is it? Make your way down the hall and around a corner, and you'll reach the throne room. Walk up to the big guy, bow, and talk to King Edward, who'll give you the following message: "Sir Graham, I am an old man. I fear my end is near. I have chosen you to prove yourself worthy of the throne. As you know, our kingdom is weak and poor. I have knowledge of three things that would make our kingdom wealthy and strong. Somewhere within our kingdom, there is a magic mirror which tells the future. There is a magic shield that will protect the bearer from mortal harm. Finally, there is a magic chest that is always filled with gold coins. Go, Sir Graham! Go and bring me back those treasures. If you succeed, you will inherit the throne." Now it's back outside for our coral-clad protagonist. So go outside, then head to the left. See that rock? Stand behind it and push. If you stand below it, it will fall over you and kill you. So make sure you're behind it. When it's out of the way, look in the hole, and grab the dagger. Yay. Now go north. Climb the tree with the hole in it. Creep along the branches and get the egg, then climb back down. Or jump. Your call. Now go east. You'll end up in a big carrot patch. Grab a carrot. Yummy. You can eat it, but it would be easier not to, 'cause if it's eaten, you'll have to get another one. Go north. If you're lucky, there'll be an elf wandering around. If not, enter and exit until there is one. Then walk up to it and talk to it. Graham's a pretty lovable guy, so the nice li'l elf will give him a ring. Ooooooh. Purty. Go north again. Grab the giant bowl on the ground. Have fun while doing so. I always enjoy picking up dishes in the middle of nowhere, don't you? Look in the bowl, and say "fill." Ooh. If you go north again (north is quite a popular direction these days, no?), you'll end up by a river. It's kinda hard to tell, but those brown and grey things in the sand are pebbles. Grab 'em. They make great slingshot ammo. Go back south, then head west. You can nab a walnut, but this ain't no ordinary nut. Open it. Oooooooooh. Now go south. Ignore the door for now, and go south for two more screens. You should end up back at the boulder under which you found your dagger. Now go west. You'll end up by a lake. Get in, and swim. Splashy splash splash. Whee. Swim across the leg and get out at the west shore. Walk west for a screen, then look into the stump. Get the pouch, and open it. Sweeeeeeeeeeeeeeet. Now go back east, then south. You should be at the woodcutter's pad. Nothin' you can do outside, so go on in. They look depressed. Or maybe they're just hungry. Say "fill" if you haven't already, then give them the bowl. Yummy. Now head down into the lower-right corner of their shack (avoid the holes... you're too young to die), and grab the fiddle. Play them a song, then go back outside. Go south for a few screens, and you'll run into the Gingerbread House. Save your game, then eat the house. If the coast is clear, the house will be yummier than it looks. If not, someone will say the nibble mouse thing. If you get the nibble mouse thing, just leave the screen and return, then try again. When you get the yummy line, go in, then go to the bedroom and pick up the note on the nightstand. Read it. "Sometimes it is wise to think backwards." Hmmmmmmmmmmm... Wait where you are until witchy witch comes home, and do the cool thing and save your game. When she gets there, she'll walk over to her oven and start jiggling around. Walk up behind her and push her. Ding dong, the witch is dead... Now that that's taken care of, open that cupboard against the back wall and take the cheese from it. I don't like swiss, but somebody must. Of course, if you're a pacifist, you could just stand outside the witch's door and use the ring the elf gave you to do all that stuff, and the witch won't return. But it's more fun to burn her. When you're done in the Gingerbread House, go west three times. Ignore the bridge (you can't cross it yet anyway) and go south. Ooooooh...Clovers. Get one. It's got four leaves. Lucky you. Now it's time to get the three treasures. In the original version, this can be done in any order. Since I'm playing the original version, and this guide is for it, I'll just do the treasures in whatever order I feel like doing it in, and you can skip around as you like. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- o Obtaining the Magic Mirror -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Now, if you're doing things my way, you should be in the clover patch at this point. Head south. If you're lucky, a Fairy Godmother will show up and protect you from evil such as the dwarf and wolf and stuff. When she goes away and you're armed against all evil, go east for three screens. Ignore the goat for now. You should end up by a well. Now that you're there, make sure the bucket is up, then cut the rope. Move around to the right side of the well and lower the rope, then climb in. When you reach the bottom, you'll fall off. Swim. Dive. Swim down and into the hole on the left side. You'll see a dragon. There are two ways to get rid of the dragon. Either way, move up close to it. Not too close...just to where its breath ends. Once their, it's decision time. The best method, and the one that earns points for you, is to throw the water at the dragon. Yea...when you were swimming around, your bucket was filled up. That will extinguish the flaming breath, and he'll scurry off. The other way of doing things is cruel and inhumane. Throw your dagger at it. It dies. Meanie! Once the dragon's outta the way, pick up the mirror. Look into it, and you'll see yourself as King. Oooooooh. Decision time again. Now you have to choose how to get out. It's best to go out the way you came. You get more points. If you don't want to go out that way, you can follow the dragon out. But you probably shouldn't do that. If you take the first way out, just swim back up to the surface and climb the rope. Get your scurvy bum outta there, and you've finished part 1 of the three quests. That was easy, wasn't it? -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- o Obtaining the Magic Chest -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- From the well, head left one screen and you'll find the goat pen. Open up the door, go in, close it, and find the goat wandering around in there. Graham has no respect for his fellow citizens, so he'll have no qualms about stealing someone's goat. So show the goat the carrot. Don't give the carrot to the goat, or it will not follow you. With the goat in tow, reopen the gate and head west for two screens. From there, go north twice, and you'll be in front of a bridge. Walk onto it. Your goat will take care of things from here, then run off. Go north, and you'll encounter a gnome. When you talk to him, he'll tell you to guess his name. Remember the note at the witch's shack? It said "Sometimes it is wise to think backwards" or something to that effect. Well, this is the hardest puzzle in the game, so listen up. The name "Rumplestiltskin" is the one you've gotta start with. From there, you have to reverse the name, not by making it "Nikstlitselpmur," but by reversing the alphabet. Like this: A B C D E F G H I J K L M N O P Q R S T U V W X Y Z Z Y X W V U T S R Q P O N M L K J I H G F E D C B A So anyone with any logic whatsoever should be able to figure out that the guy's name is "Ifnkovhgroghprm." How you're supposed to pronounce that, I know not. But it might be something like "if-nuh-kov-grog-hip-urm." Ah well. If you've guessed it right, Iffy goes away, leaving 5 or so beans for you. Get 'em. If you waste your guesses, you'll get a golden key. Oh well... It gets you to where you need to go, so be happy about it. Or something. Now that you have your prize, we'll split up the walkthrough for a bit. If you got the key, skip to the section below this one. Otherwise, check out the next part. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Beans -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Take your new food, if you haven't already. But DO NOT EAT THEM. Unlike the carrots, you can't go out and get new beans whenever you feel the urge to do so. With beans in hand, head east two screens. You should be at a flower patch. This looks like a good place for gardening. Plant your beans. A beanstalk will sprout. If you know what's good for you, save your game. This next part is EVIL. It's all about saving every time you move a single pixel and going at the slowest speed. The beanstalk is big, it's tall, and it has lots of little things that you'd think Graham would be able to climb, but he can't. So anyway, make sure both of yer grubby little paws are on the vine at all times, and creep your way up there. ...That was your reward for guessing the name...*Snort*...some reward. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Key -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- If you guessed the gnome's name wrong, then he'll leave you with a key. Take it, then head over to the door in the mountain. For those of you lacking knowledge as to the exact placement of that location, just go south twice and east 5 times from the gnome's shack. Use your key in the lock, and you'll be granted access to the stairs within. Save your game, and go on up. If the gnome steals anything, restore. 'Cause you ain't gettin' it back, buddy. Make your way upstairs, and then it's on to the next section for you. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- When you reach the top, save your game again, then head over to the right. Go south from there, then east two screens. Move on over to that tree with the hole in its base, and peek in. Grab the sling outta there, then go north. There are two possible ways to eliminate the giant. The more profitable way, point-wise, is to do it without killing him. So wear your ring, head west, and rub it upon entrance. Wander around, avoiding him, until he falls asleep, then walk up to him and get the chest. Whee. Insta-money! The other, violent, not-as-profitable way, is to shoot him with your sling. So from the cave entrance, go west, and use your sling. You'll kill him. Meanie. Either way you went about getting it, the chest is now yours, so go east. You should see a cave. Save your game, then head in. Edge your way down the stairs, and leave through the bottom. Of course, you could also take the beanstalk if that's how you got there... But I wouldn't recommend it. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- o Obtaining the Magic Shield -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Now that you've got 2/3 of the magic stuff in your possession, it's off to leprechaun land to get the last thing. So head west 3 screens from the door in the mountain. At this point, you should be outside the small cave, the very same small cave that you emerged from if you chased the dragon out of there. If you hang around for a few seconds, a giant friendly bird will show up. Prepare to jump. As the Condor swoops overhead, jump. Graham will end up clasped tightly in his vicious talons. And they call this thing FRIENDLY? >LOOK AROUND You see nothing special. Nothing special? You're flying through the air in the talons of a giant bird with flashing eyes! After a minute or so of this, the Condor will drop you, and you'll land in an area with lotsa bushes with purple berries and a hole in the ground. You'll want to jump into that hole eventually, but for now, just head west. Nab the mushroom sitting beside the river, then go back over to the right. Step on over to that hole, and you'll fall in. So now you're in... LEPRECHAUN LAND!!!!! Whee. Go down, and left from there. Go right up to the edge of the rat's circuit, and give him the cheese. Count your fingers. Now open the door and go in. The leprechauns will be impressed by that clover you picked up earlier and will leave you alone. Go down, and play a pretty song. Everyone will go away. Pocket the scepter and the shield. Imagine the glances Graham would get while walking through town with THAT in his pocket. Go left. Walk up to the tiny hole in the wall and eat your mushroom. Graham will turn into a midget. Normally, the pixellation would decrease and the character would look grainy. I see no difference. I don't think Sierra maxed out their graphical capabilities when the made Graham... -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- o Return to Castle Daventry -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- You've got all your treasures, so it's back to the castle for you, young man. Walk north twice then east twice, open the door, and go see Mr. Benevolency. Bow to him, then walk up to him, he'll stand up, have a heart attack, and you'll be King. Coooooooooooooooooool. Game over. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 5. Maps -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ASCII maps are hard to make, but I'll try my best. Which, in this case, doesn't seem to be enough, but...um...yea. Daventry: [ 7 ] | [ A ]-[ A ]-[ B ]-[ A ]-[ A ]-[ C ]-[ D ]-[ ! ] | | | | | | | | | | | |[ 4 ]| | | | | | | | | | | | | [ E ]-[ F ]-[ A ]-[ G ]-[ G ]-[ H ]-[ @ ]-[ J ]-[ 9 ] | | | | | | | | [ K ]-[ E ]-[ L ]-[ A ]-[ M ]-[ N ]-[ $ ]-[ I ] | | | | | | | | | | | |[ 5 ]| | | | | | | | | | | | | [ E ]-[ O ]-[ C ]-[ P ]-[ Q ]-[ R ]-[ # ]-[ I ] | | | | | | | | | | |[ 6 ]| | | | | | | | | | | | | | [ S ]-[ A ]-[ T ]-[ U ]-[ A ]-[ V ]-[ W ]-[ A ] | | | | | | | | [ X ]-[ Y ]-[ Y ]-[ Z ]-[ 1 ]-[ 2 ]-[ 3 ]-[ 3 ] | | [ 8 ] [ 10 ] A.....Lake B.....Stump with diamonds C.....Useless screen D.....Castle E.....Troll bridge F.....Old bridge G.....Woodcutter's house H.....Ogre I.....River J.....Condor's dropping point K.....Gnome L.....Flower patch M.....Rock with hole N.....Dwarf O.....Stream P.....Witch's house Q.....Sorcerer R.....Walnut tree S.....Clover patch T.....Outside cave/Condor U.....Witch V.....Door W.....Elf X.....Fairy Godmother Y.....Goat pen Z.....Well 1.....Wolf 2.....Egg tree 3.....Carrot garden 4.....Inside woodcutter's house 5.....Inside witch's house 6.....Inside cave 7.....Inside castle 8.....Inside well 9.....To Leprechaun Land 10....Up tree !.....Starting point @.....Mushroom #.....Bowl $.....Pebbles All screens, excepting that of the leprechaun land and the troll bridge opposite it, wrap around, meaning if you west go from point X, you'll end up at point 3. Castle Daventry: [ A ]-[ B ] | [ B ] | [ C ] A.....Throne room B.....Hall C.....Outside castle Well: [ A ] | [ B ] | [ E ]-[ D ]-[ C ] A.....Outside well B.....Inside well C.....Underwater D.....Dragon's lair E.....To Inside cave Land of the Leprechauns: [ A ] | [ B ] | [ D ]-[ C ]-[ B ] | [ G ]-[ F ]-[ E ] A.....Condor dropping point B.....Cave C.....Rat D.....Leprechauns E.....Throne room F.....Exit G.....Rock with hole Land of the Clouds: [ A ]-[ B ]-[ C ]-[ D ]-[ E ]-[ F ] | | | | / [ G ] [ B ] [ B ] [ H ][ F ] | / [ G ] [ F ] | / [ G ] [ F ] / [ F ] A.....Top of beanstalk B.....Clouds C.....Trees D.....Giant E.....Cave F.....Stairs G.....Beanstalk H.....Tree with hole -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 6. Point List -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Introduction: Enter castle...........1 Bow....................3 Move rock..............2 Get dagger.............5 Get carrot.............2 Climb tree.............2 Get carrot.............2 Get egg................6 Get bowl...............3 Read bowl..............1 Talk to elf............3 Get pebbles............1 Get walnut.............3 Open walnut............3 Look in stump..........1 Get pouch..............3 Look in pouch..........3 Eat house..............2 Get note...............2 Read note..............1 Push witch.............7 Open cupboard..........2 Take cheese............2 Give bowl..............3 Get fiddle.............3 Pick clover............2 -------------------------- Total.................68 Obtaining the Magic Mirror: Cut rope...............2 Climb down.............1 Dive...................4 Enter dragon's cave....1 Throw water on dragon..5 Get mirror.............8 Leave by water.........4 -------------------------- Total.................25 Obtaining the Magic Chest: Show carrot to goat....5 Goat attacks troll.....4 --- *Get gold key...........3 Unlock door............2 --- *Guess gnome's name.....5 Get magic beans........4 Plant beans............2 --- Get sling..............2 ^Kill giant.............2 ^Let giant sleep........5 Get chest..............8 -------------------------- Total..................26 with key and killing ..................29 with key and sleep ..................32 with beans and killing ..................35 with beans and sleep Obtaining the Magic Shield: Ride Condor.............3 Pick mushroom...........1 Give cheese to rat......2 Play fiddle.............3 Get shield..............8 Get sceptre.............6 Eat mushroom............2 Leave through hole......1 --------------------------- Total..................26 Return to Castle Daventry: Open gate...............1 Bow to Edward...........3 --------------------------- Total...................4 Final Total.............150 with key and killing .............153 with key and sleep .............155 with beans and killing .............158 with beans and sleep So if you want to get the most points, you have to guess gnome boy's name and put the giant to sleep. Not hard. Enjoy. ^_^ *,^ = Variable Event (symbol matches variation). All events within the --- are triggered by the variation marked by the symbol. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 7. FAQs -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Q: I keep falling off the bridge in the beginning! Why? A: I don't care if it looks 3D, it's not. Just walk across it like this: && G&&&& |___| || <-- /\<--\ <-- /ŻŻŻŻ\ | | Or something. I'm bad at ASCII art. That G represents Graham's starting point, of course. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Q: I lost points! What now? A: It's not really a big deal if you don't get every point in the game. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Q: The dwarf stole my Mirror/Chest! A: Restart or restore. There's nothing you can do to get it back. Maybe you should've gotten the Shield first... -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Q: Where can I buy this game? A: It comes with the other King's Quest games in a few collections (such as the King's Quest Collection or the Roberta Williams Anthology), or you could try eBay.com. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 8. Coming Soon -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- o = Objective . = % chance of getting it done Mar. 21, 2001: o Fix errors . 100% -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 9. Copyright and Contact Info -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- This document İ 2001 SquidGirl This document was written exclusively for use on the internet. It is not intended to be used in any way that is profitable for anyone other than the author. It is not to be reproduced in any way without express written permission from the author. The information found within the document is, to the best of the abilities and knowledge of the author, 100% accurate. However, the possibility exists that inaccurate information may be found within. Any errors (human, computer, or otherwise) should be reported to the author. If you would like to use this document on/in your web site, magazine, or other published work, please contact the author and obtain permission before doing so. If you have an error to report, please contact the author. King's Quest, KQ, King Graham, and all events and titles are trademarks of Sierra Online, Inc. The author makes no claim to the creation of these. More information on copyright laws can be found at the copyright section of the official Library of Congress web site. (http://www.loc.gov/copyright). Currently, you can find this document at the following sites: • http://www.chronosquid.com • http://www.gamefaqs.com If you have found this document anywhere else or are at some other site that foolishly forgot to remove the copyright information, contact the author. Contact the author if: • You want to report an error. I'm not perfect, my computer isn't perfect, and chances are, my proofreading isn't perfect. So if I did, said, wrote, or anything else something wrong, do be kind enough to drop me a line about it. • You've seen this document anywhere other than the sites listed above. This is the one surefire way to get on my good side... • You want to ask a question that IS NOT FOUND IN THE GUIDE. • You want to praise the author and/or offer tokens of high monetary value. I have an Amazon wishlist, if you're interested... • You want to flame the author for absolutely no reason other than the sick pleasure it gives you. So far, only one person has taken me up on this offer. Where are the rest of you? I know you want to... • You found something that the author missed and you want to tell her about it. This only works if It's in a part of the game covered by the guide. • You want to worship the author and build a shrine for her. (Hey, why not? I might as well let people do this, since they seem to want to anyway...What, you want to use me for a human sacrifice? AAAAAahhh!) • You want to make a suggestion that you feel will help make the author, the world, and/or this guide a better person, place, and/or thing. I probably won't take it, though...I don't think the same way the rest of you do. • Your pants are on fire and you want to borrow a fire extinguisher. • You're a really cool person who knows how to spell and speak relatively decent English (or Russian or Spanish) and you want to be my friend. • You speak perfect English and perfect any-other-language and want to translate this sucka for me. Perfection isn't really a requirement, merely a preference. As long as you're fluent, I'm cool with it. DO NOT Contact the author if: • You want to use this on your website. For now, I'm keeping this on a few sites. When it gets bigger, I'll spread it around a bit. But for now, just a few. • You want to help the author with the guide. Yes, I appreciate the thought, but unless I missed something major, like a boss battle or something, I really don't need (or want) your assistance. It's annoying to open your inbox and find 15 emails from people wanting to help and 5 more with people who have already assumed their help is wanted and have therefore sent poorly spaced and atrociously spelled partial walkthroughs for parts of the game that are either covered already or I haven't reached yet. When I'm ready to accept help from the rest of you, I'll ask. • She has a headache. Stupid emails (and even moderately intelligent ones) make headaches worse, which leads to mean emails and flaming. Don't do it. It's a big, big, no no. And remember, the mood is posted up there, so you might want to check it before emailing me. I generally keep the same mood for a few days, unless something extreme happens, but if it does, chances are, I won't be checking my email, anyway. • You have nothing intelligent to say. "I finished the game before you. Nyah." is not intelligent, and I'll have to delete it. Sorry. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- If you have reason to contact me for anything other than those circumstances stated on the allowed list, your email will be read, laughed at, and deleted. Or maybe just deleted. The same actions will be taken if you ask a question that is answered within the guide. And don't be surprised if I don't reply to you immediately. I get lots of email every day, and I try to answer all of it, but things sometimes get out of hand. If you contact me with something from the no-no list, I'll probably reply and call you a dirty name that you won't want to repeat to the younguns (Lord of the Flies!), then be generally surly and mean to you until I forget about your entire existence. Then I'll just treat you like everyone else, until you make me mad again. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 10. Credits/Thanks -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Author: SquidGirl (becky@chronosquid.com) Inspiration: Lotsa people. Thanks to: The King's Quest Companion, by Peter Spear, for a few points that I forgot to record, and an order of doing things. Without this great book, which you can buy at Amazon.com (that's where I got it, anyway), I wouldn't know where to start. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 11. Update History -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- *Mar. 21, 2001: Nothing new, because it's the first version. Go figure. It's probably also the final version, so don't expect this to change much. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Thank you! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ____ _ _ ____ _ _ / ___| __ _ _ _(_) __| |/ ___(_)_ __| | \___ \ / _` | | | | |/ _` | | _| | '__| | ___) | (_| | |_| | | (_| | |_| | | | | | |____/ \__, |\__,_|_|\__,_|\____|_|_| |_| |_| -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- becky@chronosquid.com -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- This document İ 2001 SquidGirl -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-